Interview: Hermann Kayode

Sky TangentImage courtesy of Hermann Kayode

Interview: Hermann Kayode

Luca Curci talks with Hermann Kayode during PERSONAL TALES & SELF PORTRAITS exhibitions in Venice on June 2015.

The SkymachineImage courtesy of Hermann Kayode

Mr. Kayode studied graphism at the beginning of his vocation, for a year at the Art School Lisaa Vauquelin. Then he earned his degree in 2D animation at the same institution, which is in Paris. Hermann is an experienced 2D developer and thanks to his skills he produced 2D animated short movies. He is also experienced in making videogames main characters animations. He have proven his ability to make Illustrations , 2D games and 2D animated films.

Riding the skyImage courtesy of Hermann Kayode

Luca Curci: Can you talk about your personal experience in Venice? What did you think about the whole organization of the event, the artists’ selection, the communication management and opening nights?

Hermann Kayode: Unfortunetly for the town itself , i never was there so i can’t talk much about it. The selection artist sounds about right i guess, my animation video Light Fall could easily fit the general theme of the festival. The communication management sounds also right even if sometimes it takes time to have some answers but i guess you have many artists to deal with. I have no particular concerns at the moment.

Final wraithImage courtesy of Hermann Kayode

L.C. – What do you think about the collaboration between It’s LIQUID and Ca’ Zanardi/Venice Art House?
H.K. – Again i didnt saw the gallery for itself so i can’t give much exact reviews about it. From the photos i saw i think it looks good.

L.C. – Can you talk about the artwork you presented in Venice? How is it linked with the festival’s theme?

H.K. – After completing Lightfall I was looking for some festival to screen this 2d animated short. Before creating it I saw some pictures figuring some humans into a surreal form with some dancing lights and all and it gaves me that idea. Generally my stories or characters are designed into a more classic way, some humans, animals we see in the world. This time it was an humanoid form but made of multiple different sparkling stars. They dont have mostly eyes or even mouths, we can’t in first glance knows what feelings they have It’s up to the viewer to create their owns interpretation of this whole imagery (even though a more classic character appears in the end) It’s also question their identities and the whole mystery around those creatures. (Also in the animation, in very close view, some letters are carved into the particles of both creatures!)

Dark Horse-knight illustrationImage courtesy of Hermann Kayode

L.C. – What are you currently working on?
H.K. – As you ask that, i’m working into video games right now and hope it will work out! (one for steam service and another to be fully revealed). As far as i’m concerned, the development goes quite well. I’ll try to go back to making a big next animated short and animated movies as much i can find any time left !

Twin FaceImage courtesy of Hermann Kayode

L.C. – What is art for you?
H.K. – Long time i didnt answered a question like this and really it’s hard to give a cool and right answer to this one. I don’t know, maybe the fact of creating and generating something totally out of place, out of what we get into our generic days and lives Something that can generates easily an attention from anyone it can be good or bad attention, it doesn’t really matter at this point i guess.

ContactImage courtesy of Hermann Kayode

L.C. – What do you think about International ArtExpo and It’s LIQUID organizations? Do you think they can represent an opportunity for artists?
H.K. – I’ll be generic and say that i’m very greatful to the full organization and the selection of my short film , it gaves me more guts and motivation to keep into the art creation. For future opportunies, yes,well if it’s done right with the right viewers and art enthusiasts. Thanks very much for the festival and interview!!

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