“Over Game” by Gabriella Parisi

001Image courtesy of Gabriella Parisi

“Over Game” by Gabriella Parisi

Gabriella Parisi is an Italian artist, who at the age of 19 began exhibiting her works with other artists in Turin, Italy, gaining the attention of the public and critics. She is a graduate of the Academy of Fine Arts in Rome, and got her masters in cinema and audiovisual art from the University of Rome Tor Vergata. In 2011, she helped move along the Neoludica movement, mainly with her centerpiece “Over Game” (or “Game Over” depending on the translation), which was featured in the show Neoludica. Art is a game 2011-1966. She is interested in technology and how it impacts human relations, thus she uses videogames as a means of artistic investigation of the gap between the real and the virtual. Now, she also has her own fashion brand, Gabriella Parisi, which she oversees.

002Image courtesy of Gabriella Parisi

Here, she also wants to touch on this Neoludica movement in Italy which is rather interesting. Neoludica “does not reflect the actual body of the game, but it reflects the soul, collecting and telling hybridization, contamination, previews and predictions about the game as a new and original cultural form”. They believe that the game is a combination of human and machine interfaces, spanning from the computer, to the tv, to the physical space. There is a humanization of games that occurs, and is heightened by the growing integration of humanity and technology.

003Image courtesy of Gabriella Parisi

Neoludica “reaches out to the future, chasing each imperceptible vision in a crazy spasm of novelty. Neoludica is also a retrospective on the annotated game before the game. And ‘reflection, in video, in this ever-changing the game as art, including film, literature, photography, painting, technology. it’s the vision of a continuous birth, free, unpredictable, engaging, as a game that tells the stories of fantasy and reality: a new game for new stories’”.

004Image courtesy of Gabriella Parisi

Gabriella Parisi’s video Over Game for Neoludica. Art is a game 2011-1966 explores the videogame beyond the videogame, travels over the game, past its more immediate logic. The essence of video is not just technology or art in the traditional “analog” sense: it is all that, but more importantly it is a vision over a multiplicity of visions. A groove, a hybrid, a reflection in which the video game look at itself as in a mirror, breaks down into its individual components, and then puts them back together in new shapes and new genres. Since Over Game is not a mosaic made up of video-fragments from video games, the point of views had a chance to break free from the rigid traditional perspective centered on the viewer.

005Image courtesy of Gabriella Parisi

It is always like that: the video game, the machine is something that must be seen. Well, not anymore. Artist Gabriella Parisi tries out a reversed perspective that allows the video game to look at, turn to, even “talk” to the viewer. Then the video game becomes a social, human environment, not just a technological one. And it possesses all the requirements to go from mere, pointless instrumentality to a symbolic content and an artistic value. This is the strength – and the challenge – of Over Game: to break through the anthitesis man-machine in order to achieve a second humanism, or a “Techno-Humanism” in which the Vitruvian man becomes a human and an android.

006Image courtesy of Gabriella Parisi

At the same time, a fully interactive real-and-virtual world revolves around him. Over Game directs this huge trajectory on the evolution of the video game, focusing on the interpenetration between man and android, subjective and objective creator and creature. The point of view is not merely that of a video gamer or a video game artist, but rather that of the machine, of the video game itself, which looks into the mirror and sees an increasingly human reflection.

more. rkermanizadeh.wordpress.com

Share on Pinterest