Interview: Haimeng Cao

Interview: Haimeng CaoImage courtesy of Haimeng Cao

Interview: Haimeng Cao

Luca Curci talks with Haimeng Cao, during ITSLIQUID INTERNATIONAL CONTEST 6TH EDITION 2018.
                           
Haimeng Cao is one of the honourable mentioned artists of 6th Itsliquid International Contest. He works as a professional visual development and concept artist of film and game industry in Los Angeles. He used to work for Blizzard Entertainment for their new games and Framestore for the upcoming film “Dune” directed by Denis Villeneuve. His expertise is to visualize the fantastic universe by character design and environmental design. ArtCenter College of Design illustration major as his educational background inspired him a lot and gave him very strong and professional skill to bring surprising work to the industry.

                                  

Interview: Haimeng CaoImage courtesy of Haimeng Cao

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Luca Curci – What’s your background? What is the experience that has influenced your work the most?
Haimeng Cao – I was majored in illustration department in ArtCenter College of Design. The school is one of the most professional design institutes in the world, a lot of famous artists, designers and illustrators graduated from here and currently are important figures in the industry. Since I was trained as a traditional illustrator, I am very familiar with the genre of Hudson River School and modern American illustration, particularly the work of Thomas Moran, J.C. Leyendecker, and Norman Rockwell, which is the very important experience to influence my work and visual style. I am so glad that my early education is slightly different with my career, because all academic experiences of different disciplines feed concept art work.

LC – What are you currently working on?
HC – I am currently on the series of city landscape personal project. 3D modeling and rendering and 2D adjustment is the overall work flow. Every piece of work has unique camera angle and displays a spectacular panorama of the city. Each city has different visual styles and atmospheres. The story is established within those techniques.

                                         

Interview: Haimeng CaoImage courtesy of Haimeng Cao

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LC – Where do you find your inspiration?
HC – I love to read traditional artists images to stimulate my inspirations of the color, composition, and visual style. Pieter Brueghel is a 16th century Dutch Renaissance painter, his composition techniques of combining highly detailed scenes inspired me a lot on my environmental city landscape design. I would like to visit different kinds of locations and take photos with or without a particular purpose. I observe how people interact with the space when I walk into an environment, how architectures work with each other, and how natural lights affect the mood and time. Those are the abstract parts artists need to convey with gamers or audiences when they have their journeys in those fantastic worlds we designed.

LC – How is being an artist nowadays?
HC – Nowadays, as a concept artist, the industry requires us to have more updated skills. Different 2D and 3D programs are helpful for artists to encounter more various challenges and projects. Nowadays, online presence is also very important for artists to show their works and earn themselves uncommon opportunities. The challenge is to keep updating new works periodically, and making sure people remind you when they have an appropriate project.

                                                           

Interview: Haimeng CaoImage courtesy of Haimeng Cao

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LC – What is the most challenging part about creating your artworks?
HC – The most challenging part for me is to attract my audience by using knowledge and new visual elements, which requires artists to have the extraordinary ability of research. Concept art visualizes fantastic dreams in people’s minds, and I am the architect of those dreams.

LC – In which way the artwork presented in our exhibition is connected with the festival’s theme?
HC – The artwork communicates the festival’s theme in a modern way with specific patterns and form languages spiritually rather than representationally.

                                                    

Interview: Haimeng CaoImage courtesy of Haimeng Cao

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LC – Do you agree with our vision of art and what do you think about the theme of the festival?
HC – One of the biggest challenges for contemporary artists is to use modern techniques to interpret human being’s classical themes and spirits, and festivals are part of it. It reminds me of American architect Louis Kahn’s work, Jatiya Sangsad Bhaban. Which represents Bangladeshi heritage and culture by modern visual languages, including regular geometric shapes such as circle and triangle. Viewers may see those cultural or festival themes through the space, light and shadow.

LC – Did you enjoy cooperating with us?
HC – Yes. As a very successful art medium, we learn many good and professional artists all over the world.

                                                      

Interview: Haimeng CaoImage courtesy of Haimeng Cao

 

Interview: Haimeng Cao Image courtesy of Haimeng Cao

 

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