Interview: Melissa Gamez | ITSLIQUID

Interview: Melissa Gamez

Interviews | March 8, 2019 |

Interview: Melissa GamezImage courtesy of Melissa Gamez

Interview: Melissa Gamez

Luca Curci talks with Melissa Gamez during CONTEMPORARY VENICE 2018 at THE ROOM Contemporary Art Space.

Melissa Gamez is engaged in all aspects of visual design and image making, but is focused on image manipulation, mixed media, and digital collage. She is an assistant professor in the New Media Design and Interior Architecture and Design departments at Queens University. With a background in environmental design and computer visualization, she is also the principal designer at Gamez Creative in Charlotte, North Carolina, a graphic and web design company that creates visual solutions for branding, layout, photography, illustration, packaging, social media, and animation.
She has worked both nationally and internationally in the fields of architecture, video games, television commercials, photography, graphic design, web design, and academia. Her work can be seen in national advertising campaigns for M&M Mars, Tropicana, Bayer, Hallmark, and Clorox Bleach created by Will Vinton Studios (now Laika) and in gaming environments created by Electronic Arts/Westwood Studios in Las Vegas.

                         

Interview - Melissa GamezImage courtesy of Melissa Gamez

                                                                                               

Luca Curci – What is art for you?
Melissa Gamez – Art is life. Without art, there is no society.

LC – Which subject are you working on?
GM – I am currently working on a new series of photographs that look at our world at an unexpected scale. I am also looking at exploring more typographic design.

LC – Which is the role the artist plays in the society? And the contemporary art?
MG – The artist provides a unique lens to examine issues affecting society. Artists can bring joy, or cause someone to look at something in a new way. They can bring back memories or create new ones for the audience. They help push the boundaries of what is considered contemporary art.

LC – Where do you find your inspiration?
MG – Nature, technology, and colors that I experience in my surroundings.

                                 

Interview: Melissa GamezImage courtesy of Melissa Gamez

                                                                                                 

LC – What is the most challenging part about creating your artworks?
MG – Finding enough hours in the day to spend on creating art, since I am a full time professor. Also the prohibitive costs of exploring new, emerging technologies.

LC – We were attracted by your last artistic production, has the artwork presented been created for the festival or as a part of preexisting works?
MG – The artwork was part of preexisting work.

LC – Do you agree with our vision of art and what do you think about the theme of the festival?
MG – I enjoyed the collaborative spirit and multi-disciplinary approach.

 

 

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